A Fish Too Far
Made in one week for the first Pursuing Pixels Game Jam, 2022!
Play in your browser - try the full screen button in the bottom right corner! Download, unzip somewhere, run A Fish Too Far.exe!
OBJECTIVE;
Get to the fishing hole and fry up your dinner while avoiding the hazards of the arctic!
KEYBOARD CONTROLS:
Arrow keys - move, jump, pass through one-way platforms
Spacebar - interact
R - restart room
XBOX CONTROLS:
Analog/DPad - move
A - jump
X - interact
The two keyboard game controls below still apply when using a controller. (Downloadable Windows executable only)
F - toggle full screen
Q - quit game
CREDITS:
Art, concept design - Riverbottom (@Riverbottom#5230 on Discord)
Programming, additional pixel art, music - Cardboard Moon (@cardboardmoon#1991 on Discord)
The game is quite shorter than we expected it to be (3 levels), and it unfortunately ends rather abruptly. There were more than a few unexpected bugs in the journey to get a reliable ice block forming system that was tied with the water in the bucket. So, so many collision and spawning failures... but hey! There are playable levels and you can complete them! It's fun to look back on everything I've learned trying to program some things that I've never had to before.
HOW THIS FITS THE THEME OF PERMANENCE:
We had intended for this game to explore the permanence of water and how it changes between liquid, gas, and solid states. Unfortunately, the only mechanic that successfully made it in was creating a solid ice block from the liquid water. There were a lot of great ideas we had to further that and other concepts involving steam and liquid water as both an indirect weapon and a platforming mechanic. They may still make their debut in a post-jam version!
Status | Released |
Platforms | HTML5 |
Author | Cardboard Moon |
Genre | Puzzle, Platformer |
Made with | GameMaker |
Tags | penguin, Short |
Download
Install instructions
Download, unzip somewhere, run A Fish Too Far.exe!
Comments
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Thank you for the game!
Loved the idea, but was really frustrated by some of the levels. Figuring out the level was fun, but then actually executing it was somewhat tedious. The third level broke me after I accidentally fell onto the spikes after spending 5 minutes going back and force and laying those damn ice blocks. With that said, the technical execution works flawlessly, and the idea itself has a great potential as a puzzle mechanic.
The music is wonderfully eery and sinister, despite innocent subject matter, which I've found somewhat funny too :)